Maths at Home!
Here are some games and activities that are designed for you to use at home with your child. They tie in with the teaching and learning that they are experiencing in the classroom and are a simple and easy way for you to support your child’s learning at home. You can use them as little or as much as suits you, your child and your lifestyle!
Numeracy Activities and Games for home:
1. Towers of Ten
Maths Strategy: Part Part Whole, Addition, Strategy.
What you need:

1 dice

A collection of blocks or lego, in two different colours
How to play:

Each player chooses a colour to be theirs.

Player 1 rolls the dice and starts creating a tower or a number of towers with that number of blocks. They may choose to put all of their blocks in one tower or separate them to make a number of towers. The maximum number of towers that can be made is five or seven. Each completed tower must have ten blocks.

Each time a player breaks their blocks up they must say outloud what they are breaking it into, eg “I am breaking 6 into 3 and 3”.

Player 2 rolls the dice and collects that number of blocks in their chosen colour. They add their blocks to any tower or they may begin to create their own if the maximum of five or seven has not been reached.

A tower is complete when it is made up of ten blocks. A player can claim a tower as their own if they add the tenth block to the tower.

Play continues until five or seven towers have been made.

The winner is the player who has claimed the most towers of ten.
2. Hen House
Maths Strategy: Part Part Whole, strategy, teen numbers, subitising, developing reasoning.
What you need:

2 players

2 tens frames (see below)

20 objects (blocks, counters, coins) placed onto tens frames.
Player 1 can take either 1, 2, 3 or 4 objects from the tens frames. Player 1 needs to vocalise their move e.g “I am taking 3 counters so now there are 17”. Player 2 repeats this process. Take the objects from the bottom to the top, in a sequential order. Play continues until the last person to take the final egg is the winner. If someone knows they have won before the final egg is taken they need to explain their moves and reasoning.
Card Games:
1. Make the largest number
What you need:
Short deck, cards 19
Players take turns drawing one card at a time until they have 2, 3 or 4 cards – these will form digits for ones, tens, hundreds and thousands. Using these cards each player makes the largest number they can and reads the number out loud. The person with the largest number receives a point. Play continues in this way. After using all the cards in the pack, the player with the most points is the winner.
Variation – Make the smallest number possible
2. Make 10
What you need:
Short deck, cards 19
Players are given two cards each. By adding their two cards together, the player tries to make a total of 10. If the player makes exactly 10, they score a point. The next player has his or her turn. Play continues with players trying to make 10 with another two cards. After each turn the scores are added to the player’s total. The player with the most points is the winner.
Variation – Select another number to begin the game
3. Addition snap
What you need:
Cards 1(ace) – 9, Two players
Players divide the cards evenly between themselves. At the same time each player turns over one card. Players add the two numbers together as quickly as possible and say the answer aloud. The player who says the correct answer first, keeps the two cards. Play continues until one player collects all the cards.
Variation – Players turn over two cards each to create 2 digits numbers
4. Make 10 with Ten
What you need:
Deck of cards (face cards removed)
2 or more players
The Dealer deals out ten cards in a row, face up in the middle of the table. The first player then looks across the row of cards for a combination of cards that adds to make ten. (any combination of cards is fine e.g. 6+4, 7+A+2). Only one combination can be removed. The aim of the game is to collect as many cards as possible, so combinations that require more cards are favoured. Once a combination of cards has been removed the cards are replaced by the dealer with new ones from the pack. Play continues until there are no more cards or until players can no longer make up combinations that add up to 10. Players then count their cards to determine who is the winner.
Variation: Choose a different target number e.g 12, 15.
100s Chart Games:
Guess my number
What you need:
100 chart or 120 chart, scrap paper, pencil.
2 or more players
Player 1 secretly chooses a number from the chart and writes it down on a scrap piece of paper, making sure the other players don’t see it. Each player then takes it in turn to ask yes/no questions to Player 1 to guess their number. E.g it is odd/ even, it is larger than 50, does it have a 4 in the tens place, does it appear when I count by 2s? Player 1 can only respond with yes/no questions until the number is finally guessed correctly. Player 1 then must reveal the number they wrote on the paper as evidence.
Websites and Apps:

http://www.primarygames.co.uk/pg2/splat/splatsq100.html – Guess my number

http://www.ictgames.com/resources.html – Games

http://www.abcya.com/ – Games

http://www.primarygames.co.uk/pg2/splat/splatre99.html reveal my number

http://www.teachingtime.co.uk/draggames/sthec1.html Stop the clock

http://www.primarygames.co.uk/pg2/dogbone/gamebone.html Dog Bone

https://au.ixl.com/math/ – games
Printables:

Tens frame: https://lrt.ednet.ns.ca/PD/BLM/pdf_files/five_and_ten_frames/ten_frame_blank.pdf

Subitising (dot) cards: http://www.mathsmentality.com.au/images/Subitising_flash_cards.pdf

120 chart: https://www.eduweb.vic.gov.au/edulibrary/public/teachlearn/student/mathscontinuum/hundredscharts.pdf

Number cards 120: http://www.lakeshorecsd.org/cms/lib/NY19001770/Centricity/Domain/372/numberflashcards20.pdf
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Posted on 07/08/17 in Year 1 Blog